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Programming Fundamentals for Kids: The Data Keeper and the Playground Project

Subedi🌀
2 min readDec 27, 2022

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Photo by Patrick Fore on Unsplash

Imagine a big field where a group of animals is building a playground. They need to keep track of all the tools and materials they need, like hammers, saws, and wood planks. But it’s hard to remember everything, so they come up with a brilliant idea: variables.

Variables are like little boxes that the animals can use to store information in their project. They can give each variable a name, like “nails” or “wood_planks,” to help them remember what’s inside. And whenever they need to use one of these things in their project, they can type the variable’s name, and the computer will know what to do.

One animal, a clever rabbit named Lulu, is good at using variables. She creates many different variables and stores the correct information in each one. Now, whenever Lulu needs to know how many of a particular thing they have, she can type the corresponding variable’s name, and the computer will automatically tell her.

The other animals are amazed by Lulu’s intelligent use of variables. They had never seen anyone work with them so quickly and easily. “Wow, you’re like a master of data storage!” said a beaver named Ben. “You’re like a real-life Data Keeper!”

The animals can build the most fantastic playground, thanks to Lulu and her variables…

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Subedi🌀
Subedi🌀

Written by Subedi🌀

💍Husband 📝Writer 🔧Engineer, bringing a unique blend of 🎨creativity, 💪commitment, and 💻technical expertise to everything.

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